![]() Fixed a secret that couldn't be obtained due to a missing activation for a line Some additions and fixes to the first outdoor area Extra fog in starting lit areas (kind of like dust particles) You can actually beat the level now (thanks red door for not opening before the final room (: ) Roughed out the stone walls edges (UAC aren't THAT precise with digging through terrain) SSG path's side room now has monsters to greet you! (Goods don't come for free y'know.) Added a light to the eastern side of the map (visibility) No more helpful marines at the start, you're on your own now. Texture swap to match original map a bit better Soft/Hardware rendering: Preferably hardware, as software can give the coloured lighting some ugly results (In my opinion)Ĭompletion Time: On the default difficulty (Skill 3/Hurt me plenty) around 1 or 2 hour(s) Jumping or crouching?: You don't have to, I will say that you can "speedrun" areas with these enabled but it's no skin off my bonesĬompatibility settings?: No, although you can mix and match if you like MAP format: GZDoom with the Universal Doom Mapping Format (UDMF) MAP(s) playable: Currently MAP01 through to MAP11 (MAP12 and MAP13 is now in the works) IWAD/Source port Required: Doom 2 (Obviously) and GZDoom as a source port Tested port(s): GZDoom versions 4.3.3 and 4.4.2 Thank you for reading and happy doomsday people! ![]() I want to make as many people happy as possible, while still making the WAD I've always wanted to make. I hope you enjoy the WAD, criticism is EXTREMELY welcome. If there are quirks that don't work or the design/difficulty is far off the spectrum for you, let me know. The WAD is not currently finished, so expect updates every now and then until this becomes a complete 32 level megawad with all the necessary additions that I want to include with it - such as custom music and lighting effects, ambient sounds and some more. Welcome to Doom 2 Re-Imagined, an attempt to completely remake all of Doom 2's maps from scratch - remade whilst retaining the original level's layout (in a strange and hell-twisted way) with a difficulty level that is similar to Final Doom rather than Doom 2, but hey - the demons are back with a bit of a vengeance so it sort of makes sense. This isn't the first WAD I've made, but rather the first official one. Continued abuse of our services will cause your IP address to be blocked indefinitely.Hello, this is the first WAD I have ever attempted to upload to the public. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does. ![]() Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |